FX-School

A NEW Diploma in GAME DESIGN + DEV., VFX, ANIMATION & DIGITAL PAINTING Commences on JAN 6th [Sorry, Batch Full!] Next Batch: APR 7th!  Call 022 4235 4235 or click here

 

New Course

New Course

Diploma Course in Game Art / Digital Painting

Foundation

Game Art students begin their Diploma Course with FX School's intensive 3-month Foundation course, which provides a critical introduction to the world of CG Animation, Visual Effects and Game Art. The course enables you to kearn some very essential, fundamental skills and gives you agreater understanding of the interrelationship between the different disciplines in a modern production pipeline. It is also helps you discover where your true talents lie and make an you should seriously pursue further.

The Game Art curriculum at the Foundation level will enable you to learn the essentials of drawing, perspective and colour using a digital pen and tablet.

Course Outline

·         Introduction to Digital Art & Primitive Shapes

·         Lighting & Shading On Primitive Shapes

·         One Point & Two Point Perspective

·         Demnostration With Lighting & Coloring

·         Introduction to Color Theory & Color Practical

·         Landscape Thumbnail Exploration

·         Basic Landscape Painting

 

Specialisation

The Specialisation module in Game Art enables student to develop perspective, lighting, texturing & coloring skills, formating the strong technical background required to visualize art for games.

Course Outline

·         Advanced Color And Lighting Study From Live Object

·         Perspective Study Of Interior/ Exterior Environment

·         Value Study Of Environment

·         Material Study Through Object Painting

·         Head Construction And Head Planes Study

·         Understanding Of Composition, Textures, Colors & Color

·         Handling

·         Gesture Drawings

 

Pro 1

The Pro 1 module in Game Art aims to equip students with the core skills required to start developing concept art for games.

Course Outline

Character Design:

·         Advanced Gesture Drawings

·         Designing a Character & Accessories

·         Understanding of Lighting, Rendering & Color Combinations

 

Environment Design:

·         Composition of an Enviroment

·         Exploration of Forms and Shapes for Game Environments

·         Study of Black and White Values And Color Perspective

·         Layer Separation of a Basic Game Environment

 

Pro Design:

·         Exploring Shapes and Forms of Props

·         Designing Props to Suit a Character

·         Color Rendering of Props With Respec to the Character

 

Pro 2

The Pro 1 module in Game Art aims to equip students with the core skills required to start developing concept art for games.The Pro 2 module in Game Art to introduces students to advanced techniques of conceptulizing characters, props and enviroments for games. They understand methods of creating style sheets for assets so that they can be modeled by a CG department.

Course Outline

Character Design:

·         Advanced Gesture Drawings

·         Designing a Character & Accessories

·         Understanding of Lighting, Rendering & Color Combinations

 

Environment Design:

·         Composition of an Enviroment

·         Exploration of Forms and Shapes for Game Environments

·         Study of Black and White Values And Color Perspective

·         Layer Separation of a Basic Game Environment

 

Pro Design:

·         Exploring Shapes and Forms of Props

·         Designing Props to Suit a Character

 

Pro Project

In the Pro Project module of Game Art students with create either a series of characters or enviroments based on given brief. This project will make the student ready for the Gaming Industry.

Course Outline

Character Design:

·         Character Conceptulization Based on a Brief

·         High Realistic Rendering Techniques

·         Dynamic Attitute Poses

·         Scale and Style Consistency

·         Panel Presantation

 

Environment Design:

·         Environment Conceptulization Based on a Brief

·         Detailed Environment With Dynamic Angle

·         Style Consistency

·         Advanced Level Designing

·         Look And Feel for Game Levels

·         Panel Presantation

 
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