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Building Prey: how artists shape video game worlds (The Guardian)

Published on : July 26, 2017
Building Prey: how artists shape video game worlds (The Guardian)
Think of the most impressive, memorable video games of the last 40 years and they tend to have one thing in common: unity of vision. From the sludgy corridors of Doom to the vast art deco chambers of Bioshock, great games take place in intricately realised worlds where every aspect – from armour to architecture – reflects a consistent visual theme.
 
 
As in the movie industry, the creation of detailed virtual worlds often involves the production of concept art – reams of sketches and paintings, based on early script drafts and discussions, fashioned to provide a target look for designers, artists and coders. read more

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