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Global Virtual Reality (VR) in Gaming Market Analysis 2019 – Dynamics, Trends, Revenue, Regional Segmented, Outlook & Forecast T

Published on : March 27, 2019
Global Virtual Reality (VR) in Gaming Market Analysis 2019 – Dynamics, Trends, Revenue, Regional Segmented, Outlook & Forecast T

The Global Virtual Reality (VR) in Gaming Market is anticipated to reach USD 48.2 billion by 2026. The market for VR in gaming is propelled by factors including, increasing disposable income of people worldwide and continuous improvement in existing gaming technologies including, 3D effects, motion tracking, and interactive graphics for drawing user’s attention. With the increase in spending capacity of people, people are demanding for new sources of entertainment and VR games offers a unique way of entertainment.

 

The players operating in the market are constantly focusing on development of new products to efficiently compete in the highly aggressive market for VR gaming. For instance, Sony launched Project Morpheus VR heads, a head mounted display device that offers high resolution and efficient tracking accuracy. The major players operating in the Virtual Reality in Gaming include Microsoft Corporation, Sony Corporation, Electronic Arts, Nintendo Company Ltd., Linden Labs, Samsung Electronics Co. Ltd., Facebook (Oculus), Google, Inc., HTC Corporation, and Tesla Studios among others. Companies including Microsoft, Sony and Nintendo are the major players operating in the market. read more

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