The realities of being a game designer in a big studio like BioWare
Published on : September 21, 2016
As design director of BioWare, he has to help communicate the creative vision of massive, sprawling virtual worlds to hundreds of game designers and other developers throughout the company – a significant task.
At Austin Game Conference today, he gave fellow devs a peek into the ideas and concepts that drive design at a large studio such as BioWare.
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