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Dan Teasdale talks PlayStation VR, game development, and 100-foot robots

Published on : January 21, 2016
Dan Teasdale talks PlayStation VR, game development, and 100-foot robots

With three major virtual reality platforms launching in the next few months, there’s been a lot of discussion about what VR means to the video game market on the whole. Right now, all eyes are on the early adopter crowd to see if VR has the potential to be a hit with consumers. But truth be told, the VR game development scene seems much more intriguing at this point.

Even with years of hardware development and countless tech demos behind us, virtual reality gamedev is still in its infancy. There are fundamental aspects of VR gaming that still haven’t been completely nailed down, so we wanted to hear about the details directly from developers in the midst of creating VR games.

Last month, a game called 100ft Robot Golf was announced at PSX, and that quickly popped into my mind when I was making a list of potential interview subjects. It’s being released with PlayStation VR support later this year, but Sony’s VR helmet is completely optional. I wanted to understand the benefits and challenges of making the same game work properly on a traditional TV and a VR headset, so I reached out to No Goblin co-founder Dan Teasdale, and he agreed to shine some light onto the development process of his company’s upcoming release. read more

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