




Everything you wanted to know about the nuke 6 interface but were not bored enough to ask!
All the in's and out's of nuke's workflow and layout.
Pixel based image tracking including stabilization, match moving and motion blur.
Awesome Keyers! The core keyer in nuke and the joy of rotoscoping!
Super Awesome Keyers! Primatte, the IBK and the loneliness of keying hair.
Color Tools! An in-depth look at my favorites and an introduction to most of the others.
Introduction to the magical world of 3D compositing! Requires nuke5.1v1 or later.
An introduction to the 3D system in production. Importing camera and object data from various sources.
Scene study: Using the 3D system to cleanup a shot and create monitor replacements at record speed.
Wire/Rig removal. Nuke specific, but utilizing principles that can be used in any compositing software.
Intro to stereoscopic workflow in Nuke. Putting together your first stereo composite.
We look at the use of multiview with 9 cameras. We explore stereoscopic playback options.
Creating stereo gizmos to help with work flow and an examination of the levels of depth.
A look at the Foundry's Ocula. We examine different reasons for Ocula from camera rigs and the use of converging stereoscopic techniques.
Rules of good stereo and how you can use Nuke to break them. Creating a floating window will bring your effects into the audience.
We start working on our multi class big money shot. In this class we look at the animatic and the live action shooting of the plate.
We expand on the shot and composite our CG car and address multiview composites with some simple roto.
We add the spaceship and pylons. We also take a look at how to fix some breaking frame issues that arise from the composite.
We add fire, smoke, and interactive lighting to the comp. We also add more debris and fix some stereo issues with the renders.
Finally we plus the shot to the next level. We add glows to the brake lights, animate the ship's thrusters, and add some 2d green screen in 3D.
An in-depth look at Nuke 6's RotoPaint tool, covering everything from soup to nuts.
Inside NukeX's Camera Tracker and Lens Distortion tools and how to use the data they collect in production.
Fun with Gizmo's! We'll create and customize a "film look" gizmo, learn a little python and even customize nuke's menus and toolbars!
A two part class on keying in nuke with a difficult shot. This class is focuses on keylight and the mind set when approaching a difficult key. .
Part two of our multi layered keying class. This class goes beyond theory and into practical production problem solving to final an above average difficulty shot.
Multi-pass compositing! The joys of controlling just about everything in the comp and how to maintain all those extra channels and layers properly and efficiently.
Multi-Multi-pass compositing! Way beyond just diffuse, reflection and specular passes. Full relighting and retexturing in nuke using normals and uv passes.
Super Pan N Tile Setup: Feature film level quality tiles supplied and ready for your imagination.
Matte Painting 3D Extraction: How to bring life into you static, placid and all around flat image.
Final touches, grain matching and tips tricks featuring The Foundry's Furnace Core!

